This analytical seminar explores the language of games—from surrealist games to computer games, students in the course critically examine gaming through the study of the history of games, the role of narrative and language in games, game structures, interaction paradigms, rule-creation, and theories of play.

 

syllabus here

 

 

This course is intended to familiarize students with important approaches incorporating games and play developed by both the art world and popular culture during the 19th and 20th, centuries. Students will be encouraged to play with these approaches in their written assignments. Each week we read, discuss, and study games to explore possibilities of gaming elements within media arts, artistic practice, and performance. A game is itself a language, and it is this language we seek to understand.

This course explores all kinds of games, from artists' games to common children's games. We'll examine historical and contemporary artist's projects, including dance, installation, computer games, and performance, as well as look at the game as a tool for abstraction, storytelling, and activism.

 
 
 
 

Note: Office hours on Tuedsay May 18 are cancelled due to talk at WWW conference. I am available early Tuesday until noon if you would like to schedule an appointment!

 

Links

Run Lola Run essay, Charles Taylor, 1999

Info on Roshomon

Surrealist Game Activities

Shakespeare's Use of Puns

more on Wittgenstein and Language Games at Wikipedia

Chinese Lantern Riddles

Language Games at Fun With Words

Ferdinand de Saussure Overview

Ferdinand de Saussure and Structuralism

Ludwig Wittgenstein Information

Jabberwocky, Lewis Carroll http://www.kingkong.demon.co.uk/gsr/jabber.htm

Lewis Carroll's games, More Lewis Carroll games

Cryptography and code games

Steve Russel's first computer game, SPACEWAR!, from 1962 is emulated here.

 

 

Readings:


Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press, 1997.

Aragon, et. al. "The Surrealist Manifesto." 1925

Bateson, Gregory, and Batson, Mary Catherine. Steps to an Ecology of Mind: Collected Essays in Anthropology, Psychiatry, Evolution, and Epistemology. Chicago: University of Chicago Press, 2000.

Beuys, Joseph. "Fluxus Manifesto." 1970

Blake, Kathleen. Chapter 2, "Games." Play, Games, and Sport: The Literary Works of Lewis Carroll. Ithaca and London: Cornell University Press, 1974.

Breton, Andre."The Surrealist Manifesto." 1929.

Brotchie, Alastair and Gooding, Mel. Surrealist Games. Boston: Shambhala, 2001.

Calvino, Italo. If On a Winter's Night, a Traveller. . .Trans. William Weaver. NY: Harcourt Brace & Co, 1981.

Costa, Eduardo, Escari, Raul, and Jacoby, Roberto. "A Media Art (Manifesto)." 1966. Conceptual Art: A Critical Anthology. Ed. Alberro, Alexander, and Stimson, Blake. Cambridge: MIT Press, 2000.

Csikszentihalyi, Mihaly. "Some Paradoxes in the Definition of Play." Play as Context. Ed. Alyce Taylor Cheska. West Point, NY: Leisure Press, 1979.

Edwards, Brian. Theories of Play and Postmodern Fiction. NY: Garland Publising, 1998.

Flanagan, Mary. "Next Level: Women's Digital Activism through Gaming." Digital Media Revisited. Edited by Andrew Morrison, Gunnar Liestøl & Terje Rasmussen. Cambridge: MIT Press, 2003.

Friedman, Ken. The Fluxus Performance Workbook. 1960 – present. http://www.nutscape.com/fluxus/homepage/fpw_indx.html
Godfrey, Tony. Conceptual Art (Art and Ideas). London: Phaidon Press, 1998.

Huizinga, Johan. Homo Ludens: A Study of the Play Element in Culture. Beacon Press, 1971
Lewitt, Sol. "Sentences on Conceptual Art." Conceptual Art: A Critical Anthology. Ed. Alberro, Alexander, and Stimson, Blake. Cambridge: MIT Press, 2000.
Maciunas, George "Fluxus Manifesto." 1963

Marinetti, Filippo Tommaso. "The Futurist Manifesto." 1909

Murray, Janet. Chapter 5, "Agency." Hamlet on the Holodeck. NY: Free Press, 1997.

Pearce, Celia. "Girl Games: The New Feminine Mystique." The Interactive Book. NY: Macmillan, 1997.

Poole, Steven. Excerpt. Trigger Happy. London: 4th Estate, 2000.

Sudnow, David. Pilgrim in the Microworld. New York: Warner Books, 1984.

Shawver, Lois. “On Wittgenstein's Concept of a 
Language Game.” http://www.california.com/~rathbone/word.htm

Zimmerman, Eric and Salen, Katie. Rules of Play : Game Design Fundamentals. Cambridge: MIT Press, 2003.

Video

• Un Chien Andalou (1928) Salvador Dali and Luis Bunuel.
• Cage / Cunningham (1991) Elliot Caplan,Kultur Video 1995
• Game Shows (1994)
• John Cage: I Have Nothing to Say and I Am Saying It (1990) Kultur Video 1997, 56 minutes
• Sometimes it Works, Sometimes it Doesn’t (1983) Cunningham Dance Foundation. 1983, 63 minutes.
• THE MISFITS : 30 Years of Fluxus (2001) Lars Movin, 83 minutes
• Rashomon (1951) Akira Kurosawa
• Navajo Code Talkers: The Epic Story (1994) Allan Silliphant
• Breaking the Code (1997) Herbert Wise
• Sesame Street: Bert and Ernie’s Word Play (1969) Stan Lathan, Bob Schwarz
• Lewis Carroll's Alice in Wonderland (Broadway Theatre Archive) (1983) Kirk Browning
• Run Lola Run (1999) Tom Tywker

Resources
Artpool's Fluxus Bibliography http://www.artpool.hu/Fluxusbibliography/default.html
Fluxus Home Page http://www.nutscape.com/fluxus/homepage/
More FluxResource http://www.ubu.com/aspen/
Email Puzzles http://www.elasticmind.com/