As an artist, gaming is a part of my practice, and I write about popular computer games, activist gaming, and artist's use of games.
In 2005 I began work with collaborator Helen Nissenbaum on a game design methodology to help infuse ethics and values into computer games -- starting wtih the very design process. This research was funded by NSF in Fall 2006. Look for publications under "writing"
----Visit the Values at Play Web Site ----
2003-2006 I worked with collaborators Ken Perlin, Jan Plass, Ricki Goldman, and Andrea Hollingshead on The Rapunsel Project,
a game environment designed to teach girls computer programming.
------ Visit
the Rapunsel Web Site! ------
1997-2002,
I developed The Adventures
of Josie True series of games with my students: Josie
is a web-based game for girls designed to encourage exploration and
promote confidence in math and the sciences in a multicultural, educational
software package.
------Visit
the Josie True Website! ------
Artworks
which involve gaming include the following: (more can be found about
these works in the "Media Projects" section of this website)
Career Moves 1999
[rootings] 2001
[domestic] 2003
[six.circles] 2004
[giantJoystick]
2006
Information
on essays on games from Tomb Raider to The Sims
can be found in my "Writing" section!
In the
1990s I was producer/designer at the developer Human Code, Inc. (a wonderful
place) in Austin TX and led development on several CDROM games (go coders! media beast 4evr!)