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		<description><![CDATA[UPCOMING 2011 &#8211;Talk at the Hood Museum, Hanover NH at the new Fluxus exhibition (likely May/June), “Fluxus and the Essential Questions of Life.” &#8211;Talk at the AIGA Chicago, Design Thinking 2011 series 23-25 May  2011  / Gaming as Gateway to Computing for Girls and Women, NCWIT Summit on Women and IT: practices and ideas to [...]]]></description>
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<h5>UPCOMING</h5>
<h5>2011</h5>
<p>&#8211;Talk at the Hood Museum, Hanover NH at the new Fluxus exhibition (likely May/June), “Fluxus and the Essential Questions of Life.”</p>
<p>&#8211;Talk at the AIGA Chicago, Design Thinking 2011 series</p>
<p><strong>23-25 May  2011  / </strong>Gaming as Gateway to Computing for Girls and Women, NCWIT Summit on Women and IT: practices and ideas to revolutionize computing, NYC</p>
<p><strong>6th May 2011  /</strong><em> Metadata Games</em> for Archives and Libraries,” American Council of Learned Societies, Washington DC May</p>
<p><em>info{at}maryflanagan{dot}com</em></p>
<h5>PAST</h5>
<p><strong>2011</strong></p>
<p><strong>2nd April 2011  /</strong>“Developing and Open Source <em>Metadata Games</em> System for Archives and Libraries,” New England Archivists, Brown U, Providence April</p>
<p><strong>23 March 2011 / </strong>NHIP Conference Manchester, 7:30-4:30<br />
Tiltfactor launches its New website, and new Immunization game!</p>
<p><strong>7th – 8th March 2011 / </strong>University of Maryland<br />
Digital Cultures and Creativity (http://dcc.umd.edu), Visit and Talks</p>
<p><strong>4th – 5th March 2011 /<a href="http://krieger.jhu.edu/cams/tech-meaning/"> </a></strong><a href="http://krieger.jhu.edu/cams/tech-meaning/">Technologies of Meaning Conference</a><br />
Johns Hopkins University and Maryland Institute College of Art<br />
Exhibition of works in the <a href="http://bit.ly/fXIx1B">[borders] series</a> , Maryland Institute College of Art</p>
<p><strong>3rd March 2011 (11:30am Thurs March 3) / </strong><a href="http://dmlcentral.net/conference2011">Digital Media and Learning</a><br />
Designing Learning Futures Conference, LA<br />
Workshop: Real World Games (for Civic Action Platforms) with Susanna Ruiz, Benjamin Stokes</p>
<p>http://dmlcentral.net/conference2011</p>
<p><strong>28th Feb – 2nd March 2011 /</strong> Game Developer’s Conference<br />
Education Summit Panel, San Francisco<br />
Building and Growing a Game Lab</p>
<p><strong>16th February 2011  /</strong> Mary Flanagan Artists Talk<br />
Bloomfield College, New Jersey.</p>
<p><strong>14th February 2011  /</strong>“Relational Aesthetics + Mediation: Rule systems” Parsons MA in Media Studies program talk</p>
<p><strong>12th February 2011  /</strong> Participant, Art/Technology Global Sample, a centennial panel at the  College Art Association, curated by Mark Tribe and Chris  Csikszentmihályi</p>
<p><strong>30th January 2011 /</strong> Mary Flanagan Artists Talk<br />
Writing Machine Collective Exhibition, Youth Square, Chai Wan Hong Kong</p>
<p><strong>15th – 30th January 2011 /</strong> Exhibition of three works in the <a href="http://bit.ly/fXIx1B">[borders] series</a><br />
Computational Thinking in Existing Art Forms WMC_e4<br />
<a href="http://www.youthsquare.hk/detail.php?s=calendar&amp;t=433&amp;n=7fe12215f8265b3a3feafc07516504a8&amp;l=en">(Writing Machine Collective) Youth Square</a>, Chai Wan Hong Kong</p>
<p><strong>15th – 23rd  January 2011 / </strong>Thinktank<br />
<a href="http://www.metalculture.com/ ">METAL culture</a>, Southend on Sea UK<br />
with Artist, Author, and Organizer Ruth Catlow, Furtherfield.org and Rachel Lichtenstein, Artist and Author</p>
<p><strong> October 8,9,10 /</strong> Speaking at Indiecade</p>
<p><strong>September 6-7 /</strong> Trinity College Dublin</p>
<p><strong> August 13-14/</strong> Games for Girls WorkshopChicago</p>
<h5>2010</h5>
<p><strong> May 24/</strong> Games for Change Games 101 Workshop NYC, at Parsons/The New School</p>
<p><strong> May 14 /</strong> <a href="http://www.dartmouth.edu/~dighum/">Digital Humanities Symposium</a> at Dartmouth College  Hanover NH</p>
<p><strong> June 7-9 /</strong> Trinity College Dublin</p>
<p><strong> May 6-7 /</strong> <a href="http://sites.google.com/site/vid2k10workshop/program">Values in Design Workshop </a>NYC, at NYU</p>
<p><strong>April 12-16 /</strong> Keynote Speaker DIGITEL 2010 Taiwan, The IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning</p>
<p><strong> March 14th /</strong> Keynote Speaker, Playing the City/Giocando la città, Modena Italia</p>
<h5>2009</h5>
<p><strong>November 16 / </strong>Montreal International Games Summit panel</p>
<p><strong>November 2 /</strong>MIT Gambit Lab and in the Purple Blurb lecture series</p>
<p><strong>November 3 / </strong>Hood Museum Gallery Talk, Hanover NH</p>
<p><strong>August 2009 /</strong> Show of perfect.city<br />
South Korea</p>
<p><strong>May 27-29 / </strong>Games for Change</p>
<p><strong>March 27-April 1 / </strong>I will be in Hong Kong giving a series of consultations and talks</p>
<p><strong>March 23-27 / </strong>Game Developers Conference 2009</p>
<p><strong>March / </strong>L.A. Alumni group talk</p>
<p><strong>February 2009 / </strong>Talk at the Transart Institute</p>
<h5>2008</h5>
<p><strong>November / </strong>Talk at RISD</p>
<p><strong>November / </strong>Talk at DIGRA NYC</p>
<p><strong>October 30 &#8211; Nov 3 / </strong>Talk at Computer Space, Sophia Bulgaria</p>
<p><strong>October 17 &#8211; 19 / </strong>Keynote at Future and Reality of Gaming</p>
<p><strong>Sept 13 2008 / </strong>Massively Multiplayer Game Launch @ Conflux Festival</p>
<p><strong>August / </strong>UC-Santa Clara Values in Design Workshop</p>
<p><strong>July / </strong>Games, Learning and Society workshop</p>
<p><strong>June / </strong>Games for Change NYC Panel</p>
<p><strong>May / </strong>V2 Lab Talk, Rotterdam</p>
<p><strong>April / </strong>Cornell Talk</p>
<p><strong>March / </strong>Brooklyn Poly Panel</p>
<p><strong>March / </strong>AERA Panel</p>
<p><strong>February / </strong>GameLab Talk NYU</p>
<p><strong>February / </strong>GDC Panel</p>
<p><strong>January / </strong>Savannah Talk</p>
<p><strong>January / </strong>Georgia Tech Talk</p>
<h5>2007</h5>
<p><strong>October / </strong>Cinekids talk, Amsterdam</p>
<p><strong>October 4 / </strong>Beall Center exhibition with GrandTextAuto folks</p>
<p><strong>September 24-28 / </strong>Presentation of &#8220;A Method For Discovering Issues Around Values in Digital Games&#8221; at Digital Games Research Association (DIGRA), Tokyo</p>
<p><strong>September / </strong>Presentation of &#8220;Locating Play and Politics: Real World Games and Political Action&#8221; at The Digital Arts and Culture Conference, Perth Australia</p>
<p><strong>July / </strong>Maine College of Art visiting artist</p>
<p><strong>June / </strong>MacDowell Colony Residency, New Hampshire</p>
<p><strong>April / </strong>Game Design Heuristics for Activist Games, Full Paper, CHI (Computer Human Interaction Conf.)</p>
<p><strong>April / </strong>Women in Games Conference, UK</p>
<p><strong>April / </strong>Artists Talk, Rutgers University</p>
<p><strong>April / </strong>Heading in Different Directions, Emerging Terrain in Games and Simulation Symposium, RPI</p>
<p><strong>April / </strong>Artists Talk, University of Wisconsin Milwaukee Film Program</p>
<p><strong>March / </strong>Artists Talk, School of Visual Arts March</p>
<p><strong>March / </strong>eVALUating Games, NYU Workshop, NYC</p>
<p><strong>March / </strong>[giantJoystick] in Feedbach, [domestic] in Gameworld, Laboral Art Center Inaugeral Show, Asturias Spain</p>
<p><strong>February / </strong>Feminist Visualities conference, Cornell University</p>
<p><strong>January / </strong>Graduate Colloquium and Exhibition Talk, Georgia Institute of Technology January</p>
<h5>2006</h5>
<p><strong>December / </strong>Women Making Science: Problem, Progress, Power with The Feminist Press</p>
<p><strong>June / </strong>panel organizer, &#8220;Trailblazers&#8221; at Games for Change conference, NYC</p>
<p><strong>April-May</strong>distinguished visiting scholar at BTH Blekinge Institute of Technology, Sweden</p>
<p><strong>April / </strong>Keynote Speaker, Code Conference Miami Ohio University</p>
<p><strong>April / </strong>Artist&#8217;s presentation at the Neuberger Museum of Art</p>
<p><strong>March / </strong>Serious Play presentation and Panel organizer, Serious Games Summit, GDC</p>
<p><strong>March / </strong>Presentation at Living Game Worlds: Design Processes and the Future of Expressive Computing, Georgia Tech</p>
<p><strong>January / </strong>American Folk Art Museum Panel, &#8220;I Taught Myself Everything I Know: Autodidacticism in New Media Art&#8221; organized by Mark Tribe, Brown U.,</p>
<p><strong>December 2005 &#8211; 2006 / </strong>Residency, creative material group Portland Oregon</p>
<p>Speaker at College Art Association, Boston</p>
<p>Guest speaker at Columbia University, Women in Computing, NYC</p>
<p>The Virtual 2006: designing digital experience, Södertörn University, Stockholm</p>
<p>Nordic Games Conference, Malmo Sweden</p>
<p>exhibition of [giantJoystick] at HTTP gallery, London</p>
<p>Premier of collaborative work on Turbulence</p>
<p>Reading of e-texts in October</p>
<p>Artist&#8217;s Talk, Bowling Green State Univ. Ohio in conjunction with gallery installation</p>
<h5>2005</h5>
<p><strong>October / </strong>Microwave International Media Festival Exhibition, Hong Kong</p>
<p><strong>September / </strong>AIGA Design conference</p>
<p><strong>June 1-10 / </strong>Guest and Keynoter at ICT summer school, Stockholm</p>
<p><strong>April / </strong>Juror for Southshore Arts Center TechArt II show, part of Cyberarts Boston</p>
<p><strong>March / </strong>keynote speaker at U FL games conference</p>
<p><strong>February / </strong>juror on the New York State Foundation for the Arts grant program</p>
<p><strong>February / </strong>speaking at St. Louis Museum</p>
<p><strong>February / </strong>showing [domestic] at ARCO in Milan</p>
<p>Residency in December at iPark, CT</p>
<p>UW-Milwaukee Film Program Colloquia inaugeral speaker for critical studies program</p>
<p>two papers given at DIGRA</p>
<p>conference in Vancouver</p>
<p>speaking about game design for girls at  the Btween International Festival in the uk, http://www.btween.co.uk/</p>
<p>Co-curating an art and games show to coincide with digra spring 2005</p>
<p>visiting speaker/visiting critic this spring at Pace University, Parsons, Georgia Tech, MassArt, nd Stockton College in New Jersey</p>
<h5>2004</h5>
<p><strong>November / </strong>I&#8217;ve just been to UNIVERSITÉ PARIS IV-SORBONNE to give a paper called &#8220;Playculture: Work, Leisure, and the Digital Vernacular&#8221; at the Leisure and Liberty in North America conference</p>
<p><strong>2003-2004 / </strong>I was an invited speaker at the Inter Society of Electronic Arts conference in Helsinki, University of Auckland (multiple engagements), Emerson college, Columbia University, The Art Institute of Chicago, MIT Media Lab, the Plaything Conference Keynote speaker in Sydney Australia, and the NY Law School. Upcoming engagements include University of Maine, St. Louis Center for Contemporary Art, the Steirischer Herbst festival in Austria, the British HCI conference, + the Sorbonne in Paris, among others.</p>
<p><strong>October 2004 / </strong>showed work and speaking at the steirischer herbst festival in Graz Austria.</p>
<p><strong>Sept 2004 / </strong>spoke at the University of Maine, &#8220;Code &amp; Creativity IV Games: Making &amp; Unmaking the World.&#8221;</p>
<p><strong>August / </strong>Talk with collaborator ken perlin at InterSociety of Electronic Arts (ISEA) conference, Helsinki, &#8220;Cultural Softwares: Artistic Tools &amp; DIY Networks;&#8221;</p>
<p><strong>August / </strong>[ineffable] at siggraph</p>
<p><strong>August / </strong>invited to BANFF canada new media summit/thinktank on mobile technologies</p>
<p><strong>July / </strong>speaking at Teacher Institute for Contemporary Art at the Chicago Art Institute</p>
<p><strong>June-July / </strong>[domestic] @GiganticArtSpace, NYC</p>
<p><strong>June / </strong>National Womens Studies Assn conf panel</p>
<p><strong>April / </strong>University of Auckland International Strategic Opportunities and Research Collaborations visit</p>
<p>Also article on subversive use of computer games going online at the New York Law School Review (peer reviewed journal) www.nyls.edu/lawreview</p>
<p><strong>March 18 &#8211; May 16 / </strong>[phage] at the Guggenheim, Seeing Double show, panel discussion May 8th</p>
<p><strong>March 24 / </strong>Presidential Roundtable, Gender and Computer Games</p>
<p><strong>March 17 / </strong>Talk at Emerson College</p>
<p>Talk at Columbia&#8217;s Digital Media center</p>
<h5>2003</h5>
<p>Visit to Mitch Resnick&#8217;s Lifelong Kindergargen program, MIT Media Lab</p>
<p>Plaything, Sydney Australia October &#8211; premiere of [domestic] game project</p>
<p><strong>December / </strong>Artist&#8217;s talk, UC-Colorado Springs</p>
<p><strong>November 4-6</strong>DiGRA Conference in Utrecht</p>
<p><strong>May 19 &#8211; 23 / </strong>Showing work at the Digital Arts and Culture Conference, Melbourne</p>
<p><strong>May 19 / </strong>[search] opening</p>
<p><strong>May / </strong>Visiting Artist and Artist Presentation, State Library of Victoria, Melbourne, Australia</p>
<p><strong>April 16-19 / </strong>&#8220;SIMple and Personal: Domestic Spaces and The Sims&#8221; Joint meeting of the Popular Culture and American Culture Associations, New Orleans</p>
<p><strong>Feb 27 &#8211; Mar 1 / </strong>&#8220;[search]-ing&#8221; 9th Biennial Symposium for Arts and TechnologyAmmerman Center for Arts and Technology at Connecticut College</p>
<p><strong>February 7 &#8211; 9 / </strong>INTERACTIVE FUTURES: New Stories, New Visions Victoria Independent Film and Video Festival &#8211; http://www.vifvf.com/ University of Victoria, British Columbia, Canada</p>
<p>The State of Play: Panel at NY Law School</p>
<p>Harvestworks Residency</p>
<p>NY Law School-Information Society Project at Yale Law School State of Play conf</p>
<p>Carbon Versus Silicon: Thinking Small/Thinking Fast Banff New Media Summit</p>
<h5>2002</h5>
<p><strong>December / </strong>Co-host at Melinda Rackham&#8217;s subtle.net</p>
<p><strong>November 23 / </strong>2002 [contamination] installation at MotelHaus, Eugene OR</p>
<p><strong>November / </strong>Artist talk at U Washington</p>
<p><strong>October 10 &#8211; 16 / </strong>[phage] at the Moving Image Center, Auckland</p>
<p><strong>July &#8211; Aug / </strong>The Physics Room, New Zealand- Installation</p>
<p><strong>May / </strong>Showed work + gave talk at Experimenting Arts and Sciences Conference, Aarhus Denmark</p>
<p><strong>April / </strong>Showed work in &#8220;Northwest Documenta&#8221; in Salem OR showcasing Pacific NW contemporary art</p>
<p><strong>February 7 &#8211; 9 / </strong>Gave a paper &#8220;The &#8216;Nature&#8217; of Networks: Space and Place in the &#8216;Silicon Forest&#8217;&#8221; at the Nature and Progress: Interactions, Exclusions, Mutations Conference, University of Paris-Sorbonne</p>
<p>[remotion] Internet Artwork at CODEDOC, Whitney Artport</p>
<p>[search] Internet Artwork premiers &#8220;Mapping Transitions&#8221; exhibit, University of Colorado, Boulder</p>
<p>FutureScreen 2002 Sydney Australia &#8211; in the &#8220;all star data mappers&#8221; show</p>
<p>[collection] in the Whitney Biennial</p>
<h5>2001</h5>
<p>Santa Cruz Art League showcases work in arts and technology show</p>
<p>Talk at the UAAC in Montreal in October about transgenic art and feminism</p>
<p><strong>September / </strong>[rootings] premiering at turbulence.org website</p>
<p><strong>August / </strong>Showed [collection] at The Banff Centre New Media Institute</p>
<p><strong>April &#8211; July / </strong> Visiting Professor, Interactive Artist Computer Science + Information Engineering, National Taiwan University, No. 1 Sec. 4 Roosevelt Rd, TaipeiWork on multidisciplinary human-computer interface projects</p>
<p><strong>March / </strong>&#8220;Artist&#8217;s Talk&#8221; Reina Sophia Museo Nacional Centro de Arte, Madrid</p>
<p><strong>January 21 / </strong>[The Perpetual Bed] Stuttgart Filmwinter Special 3D exhibition, Stuttgart Germany</p>
<p><strong>February 28-March 3 / </strong>College Art Association, &#8220;The Surreal, the Hyperreal, and the Virtually Real&#8221; Panel Participant</p>
<h5>2000</h5>
<p><strong>June &#8211; December / </strong>DIGITAL2000: International Competition and Exhibition New York and Philadelphia. The exhibition of the winning works will travel to the following venues: Central Fine Arts Gallery in SoHo, NYC, the Technology Gallery at The New York Hall of Science (NYHOS) (Sept.18-Nov.26), and Silicon Gallery in Philadelphia (Dec.1-31). Showing [phage]. Juror: John Ippolito, Guggenheim.</p>
<p><strong>July 23-28 / </strong>Siggraph 2000 New Orleans</p>
<p><strong>July 22-27 / </strong>work going to be at VRML show at Art Gallery at Siggraph 2000, New Orleans</p>
<p><strong>August 2- 4 / </strong>Digital Arts &amp; Culture Conference, Bergen Norway showing installation</p>
<p><strong>21-24 February / </strong>ACM SIGGRAPH sponsored Web3D/VRML Symposium Monterey, CA, USA</p>
<p>VRML Art 2000 &#8211; VRML-ART 2000 shows important advances in the content and structure possible in the Web 3D medium. The works amplify a new wave of creative output by artists and designers, who have specialized on internet</p>
<p><strong>February 21-24 / </strong>Web3D-VRML 2000 Monterey, CA, USA</p>
<p><strong>April 14 &#8211; 15 / </strong>Urban Girls Conference, Buffalo NY</p>
<p><strong>May 21-27 / </strong>6th annual Computer Arts Festival, Maribor, Slovenia</p>
</div>
<div id="interviews" class="interviews">
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<p><BR><BR></p>
<div id="media_entry" class="media_entry">
<h5>SOME HIGHLIGHTS</h5>
<p></p>
<p><a href="http://www.maryflanagan.com/wp-content/uploads/ArtNews_April2011_Flanagan.pdf">ARTnews 2011 </a>piece on game-related art, featuring Flangan&#8217;s work and others</p>
<p>A <a href="http://now.dartmouth.edu/2011/04/game-developed-at-dartmouth-helps-players-understand-infectious-disease-control/">2011 video interview</a> about the POX game</p>
<p>Rick Ganley’s 2011 NHPR Morning Edition interview with <a href="http://www.nhpr.org/pox-board-game,">Flanagan on POX</a><br />
<a href="http://www.nytimes.com/2011/02/16/business/16monopoly.html?src=twrhp"></a></p>
<p><a href="http://www.nytimes.com/2011/02/16/business/16monopoly.html?src=twrhp">Stephanie Clifford’s piece on the new Monopoly game</a> from Hasbro in the <em>New York Times</em>.</p>
<p>A 2010 interview with Vermont television <a href="http://www.youtube.com/watch?v=gH244xvTv3A">about Metadata games;</a> also <a href="http://www.youtube.com/watch?v=gH244xvTv3A">here</a></p>
<p>With E. Navas for a gallery <a href="http://gallery.calit2.net/portal/index.php?option=com_content&amp;view=article&amp;id=64&amp;Itemid=59">show at CalIT2</a></p>
<p>In a <a href="http://mitpress.typepad.com/mitpresslog/2009/10/in-our-newest-podcast-critical-play-author-mary-flanagan-talks-with-chris-gondek-about-the-history-and-the-future-of-radic.html">Podcast with MIT</a> for <em>Critical Play</em></p>
<p>Speaking in <a href="http://www.brainygamer.com/the_brainy_gamer/2009/05/brainy-gamer-podcast-episode-23.html">podcast</a> with the Brainy Gamer</p>
<p>Caught the <a href="http://www.youtube.com/watch?v=JUctWSxrFzA">2008 SXSWi conference in Austin TX<br />
</a><br />
In an <a href="http://www.youtube.com/watch?v=OmkTdKKRYA4">artist&#8217;s talk at Columbia University</a></p>
<p>Glimpsed <a href="http://www.vimeo.com/2829543">in a video</a> about a nifty robot show she co-curated in 2004.
</div>
<p><br clear=all></p>
<div id="articlesreviews" class="articlesreviews">
<div id="media_date" class="media_date">
<h5>2011</h5>
</div>
<div id="media_entry" class="media_entry">
Miranda, Carolina A. <a href="http://c-monster.net/blog1/wp-content/uploads/ARTnews-April-2011-How-video-games-became-art.pdf">Let the Games Begin: Artists are designing or adapting to video games to comment on politics, art, and games themselves.</a> ARTnews, April 2011, pp. 79-85.</p>
<p>Plenda, Melanie. “<a href="http://www.unionleader.com/article.aspx?articleId=cbb762fb-109f-49f7-8932-8cd2138d6a15&amp;headline=Pox%3A+Play+the+game%2C+save+the+people">POX: Play the game, save the people.</a>” New Hampshire Union Leader, 8 April 2011, B1</p>
<p>HealthNewsDigest.com spreading the <a href="http://www.healthnewsdigest.com/news/Disease_420/%20Game_Developed_at_Dartmouth_Helps_Players_Understand_Infectious_Disease_Control_printer.shtml,%204%20April%202011">word on POX</a>, &#8220;Game Developed at Dartmouth Helps Players Understand Infectious Disease Control.&#8221;</p>
<p>Ganley, Rick. <a href="http://www.nhpr.org/pox-board-game">&#8220;POX: The Board Game.&#8221;</a> New Hampshire Public Radio Morning Edition, 4 April 2011.</p>
<p>Clifford, Stephanie. <a href="http://www.nytimes.com/2011/02/16/business/16monopoly.html">“No Dice, No Money, No Cheating. Are You Sure This Is Monopoly?”</a> The New York Times, Business Section 15th Feb 2011.
</div>
<div id="media_date" class="media_date">
<h5>2010</h5>
</div>
<div id="media_entry" class="media_entry">
<p style="text-align: left;">Interview on <a href="http://www.furtherfield.org/programmes/radio">Resonance FM</a>, London  Oct 27.</p>
<p>Barber, Bonnie. <a href="http://now.dartmouth.edu/2010/06/a-humanist-approach-to-game-design/">“A Humanist Approach to Game Design.”</a> Dartmouth Now, June 5, 2010</p>
<p>In 18 minutes, <a href="http://thedartmouth.com/2010/04/19/news/TEDx">TEDx tackles issues</a>, By Linday Brewer Published on Monday, April 19, 2010</p>
<p>Profs. discuss ‘<a href="http://thedartmouth.com/2010/05/17/news/symposium">digital humanities</a>’, The Dartmouth, by Annie Jones, Monday, May 17 2010</p>
<p>Sullivan, Adam. <a href="http://www.wcax.com/Global/story.asp?S=11226683">“Can Videogames Help Kids?”</a> (Metadata games) WCAX.com (Print and Video) 29 September 2009</p>
</div>
<div id="media_date" class="media_date">
<h5>2009</h5>
</div>
<div id="media_entry" class="media_entry">
<p><strong><a href="http://www.maryflanagan.com/wp-content/uploads/flanaganid.pdf">Book Review: Critical Play, in I.D. The International Design Magazine</a> / </strong><br />
October 2009<br />
<strong><a href="http://www.multimedia.slam-zine.de/php/bookreview_critical_play_mit_press,17281,22108.html"><br />
Slam Multimedia</a> (in German)  / </strong><br />
October 2009</p>
<p><strong><a href="http://chronicle.com/blogPost/Dartmouth-Professor-Creates/4583/">Dartmouth Professor Creates Recession-Inspired Video Game. Wired Campus: <em>Chronicle of Higher Education</em>. </a> / </strong><br />
March 2009</p>
<p><strong><a href="http://www.tiltfactor.org/wp-content/uploads2/critplay.jpg">Games Magazine</a> / </strong><br />
October 2009<br />
<strong><a href="http://chronicle.com/blogPost/Labeling-Library-Archives-I/7793/">Labeling Library Archives Is a Game at Dartmouth College by Marc Beja</a> / </strong><br />
August 2009</p>
</div>
<div id="media_date" class="media_date">
<h5>2008</h5>
</div>
<div id="media_entry" class="media_entry">
<p><strong>FLYP  /  <em><a href="http://www.flypmedia.com/content/virtual-verse-meet-new-poetry">Move over Whitman, there’s a new poetry in town</a></em></strong><br />
by Chris Bravo &amp; Lindsey Schneider</p>
<p><strong>Nashua telegraph  /  <em><a href="http://www.nashuatelegraph.com/apps/pbcs.dll/article?AID=/20080910/COLUMNISTS03/309101001/0/News01">New endowed humanities professor at Dartmouth has got game</a></em></strong><br />
by Dave Brooks</p>
<p><strong>NotesOnGameDev  /  <em><a href="http://www.notesongamedev.net/people/design-interviews/mary-flanagan-designer-tiltfactor/">Mary Flanagan: Designer, Tiltfactor</a></em></strong><br />
by Beth A. Dillon</p>
<p><strong>How Video Games Can Help in the Classroom, and in the World, <em>Chronicle of Higher Education</em>/  <em><a href="http://chronicle.com/article/How-Video-Games-Can-Help-in/5598/">Mary Flanagan: Designer, Tiltfactor</a></em></strong><br />
by David Debolt</p>
<p><strong>Concord Monitor  /  <em><a href="http://www.concordmonitor.com/apps/pbcs.dll/article?AID=/20080911/NEWS01/809110323/1012/NEWS">&#8216;Social activist&#8217; with a joystick</a></em></strong><br />
by Martin Downs</p>
</div>
<div id="media_date" class="media_date">
<h5>2007</h5>
</div>
<div id="media_entry" class="media_entry">
<p><strong>El Comercio, Spain  /  <em>Por fin, un museo del siglo XXI <a href="http://maryflanagan.com/reviews/ElComercioAll.pdf">Part 1</a>, <a href="http://maryflanagan.com/reviews/ElComercio2.pdf">Part 2</a></em></strong><br />
by Miguel Moran Gijon</p>
<p><strong>Nueva Espana, Spain  /  <em><a href="http://maryflanagan.com/reviews/LaNuevaEspanaAll.pdf">El motor del la Ciudad de la Cultura se pone en marcha</a></em></strong></p>
<p><strong>El Mundo, Spain  /  <em><a href="http://maryflanagan.com/reviews/ElMundo.pdf">La Laboral pone a Gijon en vanguardia</a></em></strong><br />
by Patricia Del Gallo</p>
<p><strong>ABC, Spain  /  <em><a href="http://maryflanagan.com/reviews/ABC.pdf">Gijon apuesta por el arte y la tecnologia con un pionero laboratorio de ideas</a></em></strong><br />
by Natividad Puldo</p>
<p><strong>La Razon, Spain  /  <em><a href="http://maryflanagan.com/reviews/laRazon.pdf">Los videojuegos ganan la partida al arte</a></em></strong><br />
by J. Ors</p>
<p><strong>La Voz de Asturias  /  <em><a href="http://maryflanagan.com/reviews/LaVozDeAsturias.pdf">Laboratorio para el arte</a></em></strong><br />
by Blanca A. Gutierrez</p>
<p><strong>[giantJoystick] featured at Indycade 2007</strong></p>
</div>
<div id="media_date" class="media_date">
<h5>2006</h5>
</div>
<div id="media_entry" class="media_entry">
<p><strong><a href="http://www.8bitmovie.com/about/about.html">Mary Flanagan featured in &#8220;8 Bit&#8221;, a documentary film about art and video games</a></strong></p>
<p><strong>ABC News  /  <em><a href="http://abcnews.go.com/Video/playerIndex?id=2564464">Turning 8-bit Video Games Into Art (video)</a></em></strong></p>
<p><strong>We Make Money Not Art  /  <em><a href="http://www.we-make-money-not-art.com/archives/2006/07/for-the-past-fe.php">[giantJoystick] review</a></em></strong><br />
by Regine</p>
<p><strong>Make Magazine  /  <em><a href="http://blog.makezine.com/archive/2006/07/giant_atari_2600_joystick.html">[giantJoystick] Review</a></em></strong></p>
<p><strong>The Guardian UK  /  <em><a href="http://www.guardian.co.uk/technology/gamesblog/2006/jul/26/giantjoystick">Giant Joystick on Exhibition in UK</a></em></strong></p>
<p><strong>GAMASUTRA  /  <em><a href="http://www.gamasutra.com/features/20060518/dillon_01.shtml">Event Wrap Up: Girls &#8216;N&#8217; Games</a></em></strong><br />
by Beth A. Dillon</p>
<p><strong>ineffable in <em><a href="http://www.amazon.com/gp/product/3822830410/sr=8-1/qid=1144029424/ref=pd_bbs_1/102-5225518-9502547?_encoding=UTF8">New Media Art</a></em></strong><br />
by Mark Tribe (Editor), Reena Jana (Editor), Uta Grosenick (Editor)</p>
<p><strong>Rhizome  /  <em><a href="http://rhizome.org/editorial/1563">A new Play-List</a></em></strong><br />
by Irene Wu</p>
<p><strong>BBC Online  /  <em>The Taking Part that counts!</em></strong><br />
by Ryan O’Riordan</p>
<p><strong>Make Magazine Online  /  <em><a href="http://blog.makezine.com/archive/2006/07/giant_atari_2600_joystick.html">Giant Atari 2600 Joystick</a></em></strong><br />
Entry posted in Blog by Phillip Torrone</p>
<p><strong>Creative Europe  /  <em>Game/Play</em></strong><br />
Entry posted by Gillian White</p>
<p><strong>Aeropause  /  <em><a href="http://www.aeropause.com/2006/07/giant-atari-joystick/">Giant Atari Joystick</a></em></strong></p>
<p><strong>Bernie DeKovan, Of Art and Fun  /  <em><a href="http://www.deepfun.com/2006/08/of-art-and-fun-gameplay-blog.html">The Game/Play Blog</a></em></strong><br />
Posted by Pat Kane</p>
<p><strong>Weird Gizmos  /  <em><a href="http://www.weirdgizmos.com/entry/top-5-strangest-atari-gadgets/">Top 5 Strangest Atari Gadgets</a></em></strong><br />
Posted by Tina</p>
<p><strong>Gay Gamer  /  <em><a href="http://gaygamer.net/2006/07/joystick_envy.html">Joystick Envy</a></em></strong></p>
<p><strong>Resonance  /  <em>Micro Clear Spot (radio)</em></strong><br />
15 min slot on Tuesday 15 September at 13.45</p>
<p><strong>Haringey Gazette  /  <em>week 31</em></strong><br />
National Newspaper Supplement</p>
<p><strong>Guardian Guide North and London  /  <em>Preview</em></strong><br />
by Robert Clark</p>
<p><strong>National Art and Architecture Magazine</strong><br />
Saturday 29 July 2006</p>
<p><strong>Blueprint Review</strong><br />
October 2006 issue</p>
</div>
<div id="media_date" class="media_date">
<h5>2005</h5>
</div>
<div id="media_entry" class="media_entry">
<p><strong>neural.it  /  <em><a href="http://www.neural.it/nnews/ineffable.htm">ineffable review</a></em></strong><br />
by Eleonora Calvelli</p>
</div>
<div id="media_date" class="media_date">
<h5>2003</h5>
</div>
<div id="media_entry" class="media_entry">
<p><strong>Fine Art Forum  /  <em><a href="http://maryflanagan.com/reviews/fineArtForum.htm">reload Review</a></em></strong><br />
by Linda Carolli</p>
<p><strong>Syndey Morning Herald, Australia  /  <em><a href="http://maryflanagan.com/reviews/Mary_article.jpg">Quite Contrary</a></em></strong><br />
by Jacqui Taffel</p>
</div>
<div id="media_date" class="media_date">
<h5>2002</h5>
</div>
<div id="media_entry" class="media_entry">
<p><strong>Newsweek  /  <em><a href="http://maryflanagan.com/articles/newsweek2002.html">Are Museums Obsolete?</a></em></strong><br />
by Michael Rodgers</p>
<p><strong>Eugene Weekly  /  <em><a href="http://maryflanagan.com/articles/EugWkly11-02/Motelhaus02.html">The Space Between Edges</a></em></strong><br />
by Lois Wadsworth</p>
<p><strong>k Reviews Archive  /  <em><a href="http://maryflanagan.com/reviews/ReloadLeonardo.htm">Reload: Rethinking Women + Cyberculture</a></em></strong><br />
Reviewed by Michael R. Mosher</p>
<p><strong>Afterimage  /  <em><a href="http://maryflanagan.com/reviews/Reloading%20Cyberfeminism.htm">Reloading Cyberfeminism. &#8211; Reload: Rethinking Women and Cyberculture &#8211; book review</a></em></strong><br />
by Katie Mondloch</p>
<p><strong>The New York Times  /  <em><a href="http://maryflanagan.com/reviews/ArtPolice%20Flanagan.htm">Never Mind the Art Police, These Six Matter</a></em></strong><br />
by Holland Cotter</p>
<p><strong>I Love You Virus Show  /  <em><a href="http://maryflanagan.com/reviews/VirusCharms.html">Virus Charms and Self-Creating Code</a></em></strong><br />
by Alessandro Ludovico</p>
<p><strong><em><a href="http://maryflanagan.com/reviews/IppolitoBlaisArticle.htm">Looking for Art in All the Wrong Places</a></em></strong><br />
by Jon Ippolito &amp; Joline Blais</p>
</div>
<div id="media_date" class="media_date">
<h5>2000</h5>
</div>
<div id="media_entry" class="media_entry">
<p><strong>The Montreal Gazette  /<em><br />
<a href="http://www.maryflanagan.com/wp-content/uploads/montrealgazette2000.jpg"> True Role Model in Cyberspace: University Professor invents Free Internet Game to Empower Young Girls. </a></em><br />
By Kate Swoger<br />
2nd November 2000</strong></p>
<p><strong><strong>The Chronicle of Higher Education  /  <em><a href="http://chronicle.com/article/Professor-Creates-a-Web-Bas/33314/">Professor Creates a Web-Based Game for Girls</a></em></strong><br />
By Nina Willdorf</strong></p>
</div>
<div id="media_date" class="media_date">
<h5><strong>1999</strong></h5>
</div>
<div id="media_entry" class="media_entry">
<p><strong><strong>UB Today  /  <em>Daring Digital Artist, <a href="http://maryflanagan.com/reviews/UBToday1.gif">Part 1</a> / <a href="http://maryflanagan.com/reviews/UBToday2.gif">Part 2</a></em></strong><br />
by Patrick Klinck</strong></p>
</div>
</div>
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		<title>images + videos</title>
		<link>http://www.maryflanagan.com/imagesvideos</link>
		<comments>http://www.maryflanagan.com/imagesvideos#comments</comments>
		<pubDate>Fri, 03 Jul 2009 06:44:34 +0000</pubDate>
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<option value="#avatarportraits">[avatar portraits]</option>
<option value="#borders">[borders]</option>
<option value="#career moves">[career moves]</option>
<option value="#collection">[collection]</option>
<option value="#corporateladder">corporate ladder</option>
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<option value="#double">[double]</option>
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<option value="#ineffable">[ineffable]</option>
<option value="#kaleidoglobe">[kaleidoglobe]</option>
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<option value="#memegarden">[meme.garden]</option>
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<option value="#perpetualbed">[the perpetual bed]</option>
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<option value="#rootwords">[rootwords]</option>
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<a href="avatar-portraits" name="avatarportraits">[unnatural elements: avatarportraits]</a></div>
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<a href="borders" name="borders">[borders]</a></div>
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<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/borders-chichenitza1.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/borders-chichenitza1_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
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<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/borders-chichenitza3.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/borders-chichenitza3_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/borders-laRotunda.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/borders-laRotunda_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/borders-laRotundaBoulders.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/borders-laRotundaBoulders_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/borders-mayan-snowstorm.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/borders-mayan-snowstorm_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<p><br clear=all></p>
<div id="image_inset" class="image_inset">
<iframe src="http://player.vimeo.com/video/13694431?byline=0&amp;portrait=0&amp;color=59a5d1" width="400" height="225" frameborder="0"></iframe>
</div>
<div id="image_inset" class="image_inset">
<iframe src="http://player.vimeo.com/video/16773689" width="400" height="225" frameborder="0"></iframe>
</div>
<div id="image_inset" class="image_inset">
<iframe src="http://player.vimeo.com/video/16797914" width="400" height="225" frameborder="0"></iframe>
</div>
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<div id="media_title" class="media_title">
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<a href="javascript:window.scrollTo(0,0);"><img src="http://www.maryflanagan.com/wp-content/themes/mf/images/top.gif" name="media" alt="" width="33" height="13" hspace="0" vspace="0" border="0" align="top"><br />
</a></div>
<div id="title_text" class="title_text">
<a href="career-moves" name="careermoves">career moves</a></div>
<div id="separator" class="separator"></div>
<div id="media_main" class="media_main">
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/careermoves_01.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/careermoves_01_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/careermoves_02.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/careermoves_02_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/careermoves_03.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/careermoves_03_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/careermoves_04.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/careermoves_04_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/careermoves_05.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/careermoves_05_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
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<div id="media_title" class="media_title">
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<a href="javascript:window.scrollTo(0,0);"><img src="http://www.maryflanagan.com/wp-content/themes/mf/images/top.gif" name="media" alt="" width="33" height="13" hspace="0" vspace="0" border="0" align="top"><br />
</a></div>
<div id="title_text" class="title_text">
<a href="collection" name="collection">[collection]</a></div>
<div id="separator" class="separator"></div>
<div id="media_main" class="media_main">
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/collection_01.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/collection_01_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
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<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/collection_03.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/collection_03_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/collection_04.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/collection_04_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<p><br clear=all></p>
<div id="image_inset" class="image_inset"><iframe src="http://player.vimeo.com/video/15752515" width="400" height="265" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15752515">[collection]</a> from <a href="http://vimeo.com/user4366153">mary flanagan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
</div>
</div>
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<div id="media_title" class="media_title">
<div id="top" class="top">
<a href="javascript:window.scrollTo(0,0);"><img src="http://www.maryflanagan.com/wp-content/themes/mf/images/top.gif" name="media" alt="" width="33" height="13" hspace="0" vspace="0" border="0" align="top"><br />
</a></div>
<div id="title_text" class="title_text">
<a href="corporate-ladder" name="corporateladder">corporate ladder</a></div>
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<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/dev/wp-content/uploads/corporateladder_01.jpg"><img src="http://www.maryflanagan.com/dev/wp-content/uploads/corporateladder_01_thumb.jpg" alt="careermoves_01_thumb" title="" width="150" height="113"></a>
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<a href="http://www.maryflanagan.com/wp-content/uploads/corporateladderclean.jpg"><img src="http://www.maryflanagan.com/dev/wp-content/uploads/corporateladder_02_thumb.jpg" alt="careermoves_01_thumb" title="" width="150" height="113"></a>
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</a></div>
<div id="title_text" class="title_text">
<a href="domestic" name="domestic">[domestic]</a></div>
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<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/domestic_03.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/domestic_03_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/domestic_04.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/domestic_04_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
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<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/domestic_06.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/domestic_06_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/domestic_07.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/domestic_07_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/domestic_08.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/domestic_08_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/domestic_09.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/domestic_09_thumb.jpg" alt="" title="" width="134" height="100" border="0"> </a></div>
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</a></div>
<div id="title_text" class="title_text">
<a href="double" name="double">[double]</a></div>
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<div id="separator" class="separator"></div>
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<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/double_01.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/double_01_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/double_02.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/double_02_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/double_03.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/double_03_thumb.jpg" alt="" title="" width="134" height="100" border="0"> </a></div>
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<a href="javascript:window.scrollTo(0,0);"><img src="http://www.maryflanagan.com/wp-content/themes/mf/images/top.gif" name="media" alt="" width="33" height="13" hspace="0" vspace="0" border="0" align="top"><br />
</a></div>
<div id="title_text" class="title_text">
<a href="from-the-ranks" name="fromtheranks">[from the ranks]</a></div>
</div>
<div id="separator" class="separator"></div>
<div id="media_main" class="media_main">
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/army_01.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/army_01_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/army_02.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/army_02_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
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<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/army_04.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/army_04_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/army_05.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/army_05_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
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<div id="media_title" class="media_title">
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<a href="javascript:window.scrollTo(0,0);"><img src="http://www.maryflanagan.com/wp-content/themes/mf/images/top.gif" name="media" alt="" width="33" height="13" hspace="0" vspace="0" border="0" align="top"><br />
</a></div>
<div id="title_text" class="title_text">
<a href="ghost-city" name="ghostcity">[ghost city]</a></div>
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<div id="separator" class="separator"></div>
<div id="media_main" class="media_main">
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/ghostcity_01.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/ghostcity_01_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/ghostcity_02.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/ghostcity_02_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
<div id="image_inset" class="image_inset"><a href="http://www.maryflanagan.com/wp-content/uploads/ghostcity_03.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/ghostcity_03_thumb.jpg" alt="" title="" width="134" height="100" border="0"></a></div>
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<div id="media_title" class="media_title">
<div id="top" class="top">
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</a></div>
<div id="title_text" class="title_text">
<a href="giant-joystick" name="giantjoystick">[giantJoystick]</a></div>
</div>
<div id="separator" class="separator"></div>
<div id="media_main" class="media_main">
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-1.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-1.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
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<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-2.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-2.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
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<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-3.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-3.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-4.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-4.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-5.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-5.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-6.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-6.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-7.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-7.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-8.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-8.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-9.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-9.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-10.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-10.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-11.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-11.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-12.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-12.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-13.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-13.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-14.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-14.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-15.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-15.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-16.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-16.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-17.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-17.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
<a href="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-18.jpg"><img src="http://www.maryflanagan.com/wp-content/uploads/giantjoystick-18.jpg" alt="" title="" width="150" height="113" border="0"></a>
</div>
<div id="image_inset" class="image_inset">
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<p><br clear=all></p>
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<a href="house" name="house">[theHouse]</a></div>
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<a href="ineffable" name="ineffable">[ineffable]</a></div>
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<div id="image_inset" class="image_inset"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/i7QBLc30zmQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/i7QBLc30zmQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></div>
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<a href="kaleidoglobe" name="kaleidoglobe">[kaleidoglobe]</a></div>
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<a href="matsugoddess" name="matsugoddess">[matsu:goddess]</a></div>
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<a href="memegarden" name="memegarden">[meme.garden]</a></div>
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<div id="title_text" class="title_text">
<a href="perfectcity" name="perfectcity">[PERFECT.CITY]</a></div>
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<object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/xxVaETPo5XY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xxVaETPo5XY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></div>
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<div id="title_text" class="title_text">
<a href="perpetual-bed" name="perpetualbed">[the perpetual bed]</a></div>
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<div id="image_inset" class="image_inset"><iframe src="http://player.vimeo.com/video/15173127" width="400" height="265" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15173127">[the perpetual bed]</a> from <a href="http://vimeo.com/user4366153">mary flanagan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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</a></div>
<div id="title_text" class="title_text">
<a href="phage" name="phage">[phage]</a></div>
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<div id="image_inset" class="image_inset"><iframe src="http://player.vimeo.com/video/15781676" width="400" height="265" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15781676">[phage]</a> from <a href="http://vimeo.com/user4366153">mary flanagan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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<div id="title_text" class="title_text">
<a href="remotion" name="remotion">[remotion]</a></div>
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<div id="title_text" class="title_text">
<a href="rootings" name="rootings">[rootings]</a></div>
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<a href="rootwords" name="rootwords">[rootwords]</a></div>
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<a href="search" name="search">[search]</a></div>
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		<title>bio</title>
		<link>http://www.maryflanagan.com/bio</link>
		<comments>http://www.maryflanagan.com/bio#comments</comments>
		<pubDate>Fri, 03 Jul 2009 06:44:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.maryflanagan.com/dev/?page_id=144</guid>
		<description><![CDATA[En Brief: Mary Flanagan is an innovator focused on how people create and use technology. Her groundbreaking explorations across the arts, humanities, and sciences represent a novel use of methods and tools that bind research with introspective cultural production. As an artist, the collection of over 20 major works range from game-inspired systems to computer [...]]]></description>
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<p><em><strong>En Brief: </strong></em>Mary Flanagan is an innovator focused on how people create and use technology. Her groundbreaking explorations across the arts, humanities, and sciences represent a novel use of methods and tools that bind research with introspective cultural production. As an artist, the collection of over 20 major works range from game-inspired systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally. As a scholar interested in how human values are in play across technologies and systems, Flanagan has written more than 20 critical essays and chapters on games, empathy, gender and digital representation, art and technology, and responsible design. Her three books in English include <em>Critical Play</em> (2009) with MIT Press. Flanagan founded the Tiltfactor game research laboratory in 2003, where researchers study and make social games, urban games, and software in a rigorous theory/practice environment. She is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College.</p>
<p>http://www.maryflanagan.com; http://www.tiltfactor.org</p>
<p>+ + +</p>
<p><img title="mary flanagan" src="http://www.maryflanagan.com/wp-content/uploads/flanagan-2012-316x153.jpg" alt="" width="316" height="153" /></p>
<p><em><strong>More Information: </strong></em></p>
<p><!--  /* Font Definitions */ @font-face 	{font-family:Times; 	panose-1:2 0 5 0 0 0 0 0 0 0; 	mso-font-charset:0; 	mso-generic-font-family:auto; 	mso-font-pitch:variable; 	mso-font-signature:3 0 0 0 1 0;} @font-face 	{font-family:Cambria; 	panose-1:2 4 5 3 5 4 6 3 2 4; 	mso-font-charset:0; 	mso-generic-font-family:auto; 	mso-font-pitch:variable; 	mso-font-signature:3 0 0 0 1 0;}  /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-ascii-font-family:Cambria; 	mso-fareast-font-family:Cambria; 	mso-hansi-font-family:Cambria; 	mso-bidi-font-family:"Times New Roman";} a:link, span.MsoHyperlink 	{color:blue; 	text-decoration:underline; 	text-underline:single;} a:visited, span.MsoHyperlinkFollowed 	{mso-style-noshow:yes; 	color:purple; 	text-decoration:underline; 	text-underline:single;} p 	{margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ascii-font-family:Times; 	mso-fareast-font-family:Cambria; 	mso-hansi-font-family:Times; 	mso-bidi-font-family:"Times New Roman";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.25in 1.0in 1.25in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} -->Known for her theories on playculture, activist design, and critical play, Mary Flanagan has achieved international acclaim for her novel interdisciplinary work, her commitment to both theory and practice, and her ongoing pioneering contributions to the field of digital art. Her research examines the boundaries between the personal and the public, perception, power, and what technology can teach people about themselves. Using the formal language of the computer program or game to create systems which interrogate seemingly mundane experiences such as writing email, using search engines, playing video games, or saving data to the hard drive, Flanagan reworks these activities to blur the line between the social uses of technology, and what these activities tell us about the technology user themselves. Her artwork ranges from game based systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally at venues including the Laboral Art Center, The Whitney Museum of American Art, SIGGRAPH, Beall Center, The Banff Centre, The Moving Image Center, Steirischer Herbst, Ars Electronica, Artist’s Space, The Guggenheim Museum New York, Incheon Digital Arts Festival South Korea, Writing Machine Collective Hong Kong, Maryland Institute College of Art, and venues in Brazil, France, UK, Canada, Taiwan, New Zealand, and Australia.</p>
<p>As a researcher, she focuses on popular culture, digital studies, and computer games to look at issues of representation, behavior, equity, and process. In the field of creative writing, Flanagan is known as a writer of electronic literature, and she is also a poet, with work in <em>The Iowa Review, Barrow Street, Saranac Review</em>, <em>Mudfish</em>, and other books &amp; periodicals. She has written more than 20 critical essays on digital art, cyberculture, and gaming in periodicals such as Art Journal, Wide Angle, Intelligent Agent, Convergence, and Culture Machine, as well as several books. Her books in English include <em>reload: rethinking women + cyberculture</em> (2002), <em>re:SKIN</em> (2007), and <em>Critical Play</em> (2009), all with MIT Press. She writes about popular culture and digital media such as computer games, virtual agents, and online spaces in order to understand how they affect and reflect culture. She is also co-author with Matteo Bittanti of <em>Similitudini. Simboli. Simulacri</em>, on the game The Sims (in Italian, Unicopli 2003).</p>
<p>Flanagan is the founding director of he theory/practice laboratory she founded in 2003, <a href="http://www.tiltfactor.org">Tiltfactor</a>, focused on the design of and research on computer games, board games, urban games, and other software that fosters a joyful commitment to human values. She is also the creator of “The Adventures of Josie True,” the first web-based adventure game for girls.</p>
<p>Mary Flanagan holds MFA and MA degrees from the University of Iowa, a BA in Film from the University of Wisconsin-Milwaukee, and a Ph.D. in Computational Media from Central Saint Martins College of Art and Design, University of the Arts London UK. Flanagan’s work has been supported by commissions, the National Endowment for the Humanities, the American Council of Learned Societies, Microsoft Research, and she has been PI or co-PI on six National Science Foundation research grants. Flanagan is the founder of <a href="http://www.squeaky.org/techarts">techARTS</a>, a not-for-profit program in Buffalo to encourage girls’ use of technology by exploring the arts with computers. She is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College,. <a href="http://www.maryflanagan.com">http://www.maryflanagan.com</a>; <a href="http://www.tiltfactor.org.">http://www.tiltfactor.org.</a></p>
<p>Flanagan on wikipedia <a href="http://en.wikipedia.org/wiki/Mary_Flanagan">here. </a></p>
<p>Blog: the lovely <a href="http://www.grandtextauto.org">GrandTextAuto.org</a></p>
<p>See more at <a href="http://blog.missiontolearn.com/2008/09/new-serious-games/">Mission to Learn</a>+ <a href="http://www.gamesforchange.org/main/newentry/tiltfactor_lab_on_teasing_out_the_connection_between_games_and_change/">Games4Change</a></p>
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<div id="statement" class="statement">
<p>My creative practice investigates human relationships with systems &#8212; technological, representational, linguistic, and experiential &#8212; from my position in a technologically-infused society. In my work I explore the relationship between such systems and their intersections with everyday life. Therefore, games, computer viruses, search engines, cell phones, email — seemingly boring or ordinary computationally-driven systems — become for me extraordinary and revealing artifacts representing themes of human desire, intimacy, secrecy, language, and the conceptual spaces of machines themselves.</p>
<p>I use technologies such as computer game engines and networked databases as materials by which to explore the cultural impact of digital technology as it permeates everyday life, while it in turn is continually reshaped. The process of creating the work feeds from ‘internet culture’ and ‘computational customs’, investigating how flippant trends become ongoing conceptual and physical ‘truths.’ Making these works is a way of creating alternate systems which reach a peace with the both the impermanence of the medium and its forms: the simultaneous fleeting nature of bits and bytes and conversely, the way these forms forge more lasting conceptual systems. The work manifests in a variety of forms: web-based media, computer applications, games, software, and social convention &#8212; forms governed by rule sets which render possible worlds, yet each system involves serendipity and accident as aleatoric, experiential interventions. These eruptions of chance operations work entirely within the way systems offer flexibility in their construction of rules. within the very code that paradoxically is to create can be programmed to create situations of extreme variability. To me, works based on algorithms need such accidents to ‘humanize’ the planned, calculated precision of the program in the development process, even if this results in a very precise final outcome. Each of the works represents a blend of research, process, procedure, and performance/execution. In this way these conceptually driven works form a hybrid of research, process, and performance.</p>
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		<title>writing</title>
		<link>http://www.maryflanagan.com/writing</link>
		<comments>http://www.maryflanagan.com/writing#comments</comments>
		<pubDate>Fri, 03 Jul 2009 06:43:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.maryflanagan.com/dev/?page_id=142</guid>
		<description><![CDATA[“In Critical Play, Flanagan uncovers a secret history of games buried deep inside folk culture, experimental media, and the world of art. Critical Play should be required reading for anyone who cares about the cultural importance and future potential of games.” —Eric Zimmerman, game designer and co-author of Rules of Play “Mary Flanagan has written [...]]]></description>
			<content:encoded><![CDATA[<p><!-- BOOKS --></p>
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<div class="book_inset"><img src="http://www.maryflanagan.com/dev/wp-content/uploads/book_criticalplay.jpg" alt="book_criticalplay" title="book_criticalplay" width="180" height="229" class="alignleft size-full wp-image-724" /></p>
<div id="tinytext" class="tinytext">
		“In Critical Play, Flanagan uncovers a secret history of games buried deep inside folk culture, experimental media, and the world of art. Critical Play should be required reading for anyone who cares about the cultural importance and future potential of games.”<br />
		<em>—Eric Zimmerman, game designer and co-author of Rules of Play</em></p>
<p>		“Mary Flanagan has written a marvelous book in Critical Play. As an artist and scholar, Flanagan examines play through sources that range from the Mexican Revolution of 1910 and Johan Huizinga to Marcel Duchamp and the often-overlooked Roger Caillois. Flanagan examines games and play from dollhouses to board games, from Alberto Giacometti to Fluxus, enabling us to see what it is that makes play critical. The core issue of the book is creating forms of play that ask important questions about human life. After a grand romp through the territory and history of play, Flanagan provides a crisp practical theory in her game design model. What a book! I’m ready to shake the dice and start again.”<br />
		<em>—Ken Friedman, Professor, Dean, Faculty of Design Swinburne University of Technology, Australia</em>
		</div>
</p></div>
<div class="book_text">
<h1>CRITICAL PLAY: RADICAL GAME DESIGN</h1>
<p></p>
<p><strong>2009</strong></p>
<p>For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture.<br />
Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims; her discussion of language play includes puns, palindromes, Yoko Ono’s Instruction Paintings, and Jenny Holzer’s messages in LED. Flanagan also looks at artists’ alternative computer-based games, examining projects from Persuasive Games and Gonazalo Frasca and other games created through the use of interventionist strategies in the design process. And she explores games for change, considering the way activist concerns—among them Darfur, worldwide poverty, and AIDS—can be incorporated into game design.<br />
Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.<br />
Read the first chapter and see more at the  <a href="http://mitpress.mit.edu/9780262062688/"><strong><em>MIT Press website.</em></strong></a></p>
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<div  class="book_inset"><img src="http://www.maryflanagan.com/dev/wp-content/uploads/book_reskin.jpg" alt="book_reskin" title="book_reskin" width="180" height="229" class="alignleft size-full wp-image-726" />
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<div  class="book_text">
<h1>re:skin</h1>
<p>
<strong>2006</strong></p>
<p>re:skin is a collection of fiction and theory engaging with issues that surround the technological manipulation of the body. From plastic surgery to fur implants, from illegal tattooing to skin grafts, the use of technology to alter the physical body is, for women writers, less a tool for empowerment than a means to construct alternative, multiple selves. Bodily boundaries are malleable, and bodily markers which distinguish bodies are reprogrammable. The pieces gathered reskin claim that the technologically mutable body is neither simply liberating nor limiting, but offers instead narratives of ways of living in, and adapting to, a technological culture.<br />
Preview the table of contents, and see more at the <a href="http://mitpress.mit.edu/9780262512497/"><strong><em>MIT Press website.</em></strong></a></p>
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<div  class="separator_books"></div>
<div  class="book_inset"><img src="http://www.maryflanagan.com/dev/wp-content/uploads/book_reloadcover.jpg" alt="book_reloadcover" title="book_reloadcover" width="180" height="241" class="alignleft size-full wp-image-725" />
</div>
<div  class="book_text">
<h1>reload: rethinking women + cyberculture.</h1>
<p>
<strong>2006</strong><br />
Cambridge MIT Press, 2002</p>
<p>The co-edited collection reload is a volume which mixes<br />
women’s cyberpunk fiction with theoretical investigations into<br />
cybercultural aspects such as web communities, fan culture, subjectivity in computer games, cinematic representations of cyborgs, and artists’ technological projects. <a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&#038;tid=8721"><strong><em>MIT Press website</em></strong></a>
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<div  class="separator_books"></div>
<div  class="book_inset"><img src="http://www.maryflanagan.com/dev/wp-content/uploads/book_simscover.jpg" alt="book_simscover" title="book_simscover" width="180" height="241" class="alignleft size-full wp-image-727" />
</div>
<div  class="book_text">
<h1>Similitudini. Simboli. Simulacri:(SIMilarities, Symbols, Simulacra)</h1>
<p>
<strong>Bittanti, Matteo + Flanagan, Mary</strong><br />
Milan: Edizioni Unicopli, 2003</p>
<p>This co-authored book, in Italian, explores domestic space, player experience, and the fan culture of The Sims.
</p></div>
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<p><!-- UPCOMING WRITINGS --> </p>
<div id="comingsoon">
<div class="comingsoon-post">
	<img src="http://www.maryflanagan.com/wp-content/uploads/ValuesAtPlayBookCover_thumb.jpg" alt="Values At Play" title="Values At Play" width="100" height="133" class="" /></p>
<h2>Values At Play</h2>
<p>2011</p>
<p>The book Values at Play with Helen Nissenbaum is in production with MIT Press.</p>
</p></div>
<div class="comingsoon-post">
	<img src="http://www.maryflanagan.com/wp-content/uploads/withholdingAgentBook1_thumb.jpg" alt="Book of Jing: Withholding Agent" title="Book of Jing: Withholding Agent" width="100" height="133" class="" /></p>
<h2>Book of Jing: Withholding Agent</h2>
<p>2011</p>
<p>The Book of Jing: Withholding Agent is Book One of The Book of Jing graphic novel series, with Jonathan Jay Lee.</p>
</p></div>
</div>
<p><!-- SELECTED ARTICLES --></p>
<div id="selectedarticles">
<p><em><strong><a href="http://www.eludamos.org/index.php/eludamos/article/viewArticle/83/156">Exploring the Creative Potential of Values Conscious Design: Students’ Experiences with the VAP Curriculum.</a>  </strong></em><em>Eludamos: Journal for Computer Game Culture</em><br />
<small>with Jonathan Belman, 2010. </small></p>
<p><em><strong><a href="http://www.maryflanagan.com/wp-content/uploads/cog-tech-si-g4g-article-1-belman-and-flanagan-designing-games-to-foster-empathy.pdf"><br />
Designing Games to Foster Empathy.<br /> </strong></em></a><em>Cognitive Technology, 14(2). </em><br />
<small>with Jonathan Belman (in press).</small></p>
<p><em><a href="http://journals.sfu.ca/loading/index.php/loading/article/view/60">Instructional Methods and Curricula for Values Conscious Design. </a></em><em>Loading: The Official Journal of the Canadian Games Studies Association, 3(4). </em><br />
<small>with Jonathan Belman and Helen Nissenbaum (2009).</small></p>
<p><strong><em>Play, Participation, and Art: Blurring the Edges.</em></strong><br />
<em>Context Providers.</em><br />
<small>Margot Lovejoy, Christiane Paul, Victoria Vesna, eds. Bristol, UK: Intellect Press, 2010</small></p>
<p><strong><em><a href="http://www.maryflanagan.com/wp-content/uploads/SoniaEssay-release.pdf">An Appreciation on the Impact of the work of Sonia Landy Sheridan.</a></em></strong><br />
<em>The Art of Sonia Landy Sheridan.</em><br />
<small>Hanover, NH: Hood Museum of Art, 2009, 37-42.</small></p>
<p><a href="http://www.digra.org/dl/display_html?chid=http://www.digra.org/dl/db/09291.36526.pdf"><strong><em>Anxiety, Openness, and Activist Games: A Case Study for Critical Play.</em></strong></a><br />
<em>Proceedings of the Digital Games Research Association</em><br />
<small>with Anna Lotko, Uxbridge UK, 2009</small></p>
<p><em><strong><a href="http://www.maryflanagan.com/wp-content/uploads/CriticalPlay-ArtistsRethinkingGames-WithImages.rtf.pdf">Creating Critical Play</a></em></strong></a><br />
Artists Rethinking Games.<br />
<small>Eds Ruth Catlow, Marc Garrett, and Corrado Morgana. Liverpool: Liverpool University Press, 2010, 49-53.</small></p>
<p><em><a href="http://www.etc.cmu.edu/etcpress/content/tempest-mary-d-flanagan"><strong>A private correspondence to David Theurer: Written by H. P. Lovecraft, 12th January 1919, released by Mary D. Flanagan.</em></strong></a><br />
<em>Well Played.</em><br />
<small>Ed. Drew Davidson. Pittsburgh: Carnegie Mellon/ ETC Press, 2009</small></p>
<p><strong><em><a href="http://www.springerlink.com/content/l1u74888ung023u7/">The Sims: Suburban Utopias.</a></em></strong><br />
Space Time Play. Synergies Between Computer Games, Architecture and Urbanism<br />
<small>Eds. Friedrich von Borries, Walz, Steffen P. Walz, Mattias Böttger. Birkhauser Publishing, Basel Boston Berlin, 2007, 150-152.</small></p>
<p><em><strong><a href="http://create.alt.ed.nyu.edu/courses/2176/reading/AERA_07_Rapunsel_Plass_etal.pdf">RAPUNSEL: How a computer game designed based on educational theory can improve girls&#8217; self-efficacy and self-esteem.</a></a></strong></em><br />Proceedings of the American Educational Research Association<br />
<em>Plass, J. L, Goldman, R., Flanagan, M., Diamond, J., Dong, C., Looui, S., Hyuksoon Song, H., Rosalia, C. &amp; Perlin, K.</em><br />
<small>Chicago, April 2007</small></p>
<p><strong><em><a href="http://www.maryflanagan.com/articles/RealWorldGames.pdf">Locating Play and Politics: Real World Games and Political Action</a></em></strong><br />
Proceedings of the Digital Arts and Culture Conference<br />
<small>Perth Australia Dec 2007</small></p>
<p><em><strong><a href="http://www.valuesatplay.org/wp-content/uploads/2007/09/vap-chifinal06sub.pdf">A Game Design Methodology to Incorporate Social Activist Themes.</a></strong></em><br />
Proceedings of CHI 2007<br />
<em>Flanagan, Mary, and Nissenbaum, Helen.</em><br />
<small>New York, NY: ACM Press, 181 &#8211; 190</small></p>
<p></p>
<p><strong><em><a href="http://www.accessmylibrary.com/article-1G1-161981503/rethinking-f-word-review.html">Rethinking the F Word: A Review of Activist Art on the Internet</a></em></strong><br />
National Women&#8217;s Studies Association Journal  (Special Issue: Feminist Activist Art) Volume 19, Number 1<br />
<em>Flanagan, Mary and Looui, Suyin</em><br />
<small>Spring 2007, 181-200</small</p>
<p></p>
<p><strong><em><a href="http://muse.jhu.edu/login?uri=/journals/nwsa_journal/v019/19.1flanagan01.html">Feminist Art Activist Roundtable</a></em></strong><br />
National Women&#8217;s Studies Association Journal (Special Issue: Feminist Activist Art)<br />
<small>Volume 19, Number 1, Spring 2007.</small></p>
<p><strong><em>My Profile, Myself in Playculture</em></strong><br />
Exploring Digital Artefacts<br />
<small>Johan Bornebusch and Patrik Hernwall, Editors. M3 Publication, 2006, 20-29</small></p>
<p><strong><em><a href="http://www.springerlink.com/content/t37p3n8267282827/">Making Games for Social Change</a></em></strong><br />
AI &amp; Society: The Journal of Human-Centered Systems<br />
<small>Springer London: Springer, 20(1), January 2006</small></p>
<p><strong><em>The &#8216;Nature&#8217; of Networks: Space and Place in the Silicon Forest</em></strong><br />
Nature et progr&egrave;s : interactions, exclusions, mutations<br />
<small>Ed. Pierre Lagayette. Paris : Presses de l&#8217;Universit&eacute;. Paris-Sorbonne, 2006</small></p>
<p><strong><em><a href="http://www.digra.org/dl/db/06278.19337.pdf">New Design Methods for Activist Gaming</a></em></strong><br />
Proceedings from DiGRA 2005<br />
<em>Mary Flanagan, D.C. Howe, Helen Nissenbaum</em><br />
<small>16-20 June, Vancouver, BC, Canada</small></p>
<p><strong><em><a href="http://www.digra.org/dl/db/06278.14520.pdf ">Troubling &#8216;Games for Girls&#8217;: Notes from the Edge of Game Design</a></em></strong><br />
Proceedings from DiGRA 2005</br><br />
<small>16-20 June, Vancouver, BC, Canada</small></p>
<p><strong><em><a href="http://portal.acm.org/citation.cfm?id=1055076&#038;dl=GUIDE&#038;coll=GUIDE&#038;CFID=94269221&#038;CFTOKEN=50514318">Values at Play: Design Tradeoffs in Socially-Oriented Game Design</a></em></strong><br />
Proceedings of the CHI 2005 conference on Human factors in computing systems<br />
<em>Mary Flanagan, D.C. Howe, Helen Nissenbaum</em><br />
<small>CHI 2005, 2-7 April, Portland, Oregon</small></p>
<p><strong><em><a href="http://www.maryflanagan.com/articles/umemaison.pdf">Une Maison de Poupee Virtuelle Capitaliste? The Sims: Domesticite, Consommation, et Feminite</a></em></strong><br />
Consommations &amp; Soci&eacute;t&eacute;s: Cahiers pluridisciplinaire sur la consommation et l&#8217;interculturel<br />
<small>Ed. M&eacute;lanie Roustan et Dominique Desjeux</small></p>
<p><strong><em><a href="http://www.maryflanagan.com/articles/DataMadeFlesh.pdf">the bride stripped bare to her Data: information flow and digibodies</a></em></strong><br />
Data Made Flesh<br />
<small>Thurtle et al. 2003</small></p>
<p><strong><em><a href="http://www.maryflanagan.com/articles/DigitalMediaRevisted.pdf">Next Level: Women&#8217;s Digital Activism through Gaming</a></em></strong><br />
Digital Media Revisited<br />
<small>Edited by Andrew Morrison, Gunnar Liest&oslash;l &amp; Terje Rasmussen, Cambridge: MIT Press, 2003, 359 &#8211; 388</small></p>
<p><strong><em>Developing Virtual Performance Spaces</em></strong><br />
American Puppetry<br />
<small>Ed. Phyllis T. Dircks. New York: Theatre Library Association, 2004</small></p>
<p><strong><em><a href="http://www.maryflanagan.com/articles/ReloadHyperbodies.pdf">Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance</a></em></strong><br />
reload: rethinking women + cyberculture<br />
<small>Cambridge: MIT Press, 2002, 425-454</small></p>
<p><strong><em><a href="http://www.maryflanagan.com/articles/navigatingnarrative.pdf">navigable narratives: gender +narrative spatiality in virtual worlds</a></em></strong><br />
Art Journal<br />
<small>Vol 59 no. 3, Fall 2000, 74 &#8211; 85</small></p>
<p><strong><em>Response to Celia Pearce: About Computer Gaming</em></strong><br />
First Person<br />
<small>Ed. Noah Wardrip-Fruin and Pat Harrigan. Cambridge: MIT Press</small></p>
<p><strong><em><a href="http://www.maryflanagan.com/articles/mobileidentities.pdf">Mobile Identities, Digital Stars, &amp; Post-Cinematic Selves</a></em></strong><br />
Wide Angle: Issue on Digitality &amp; the Memory of Cinema<br />
<small>21:3, 1999</small></p>
<p><strong><em><a href="http://www.maryflanagan.com/articles/convergence.pdf">Digital Stars Are Here to Stay</a></em></strong><br />
convergence: the journal of research into new media technologies<br />
<small>Eds. Julia Knight + Alexis Weedon, University of Luton, Summer 1999. Print and Internet</small></p>
<p><strong><em><a href="http://www.culturemachine.net/index.php/cm/article/viewArticle/287/272">Spatialized MagnoMemories</a></em></strong><br />
Culture Machine 3 &#8211; Virologies: Culture and Contamination<br />
<small>Eds. David Boothroyd and Gary Hall. 2001<small>
</div>
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		<title>[search]</title>
		<link>http://www.maryflanagan.com/search</link>
		<comments>http://www.maryflanagan.com/search#comments</comments>
		<pubDate>Thu, 30 Apr 2009 06:57:07 +0000</pubDate>
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		<guid isPermaLink="false">http://www.maryflanagan.com/dev/?p=52</guid>
		<description><![CDATA[software / network / computer When it was proclaimed that the Library contained all books, the first impression was one of extravagant happiness. All men felt themselves to be the masters of an intact and secret treasure… At that time it was also hoped that a clarification of humanity&#8217;s basic mysteries […] might be found. [...]]]></description>
			<content:encoded><![CDATA[<p>software / network / computer</p>
<p><em>When it was proclaimed that the Library contained all books, the first impression was one of extravagant happiness. All men felt themselves to be the masters of an intact and secret treasure… At that time it was also hoped that a clarification of humanity&#8217;s basic mysteries […] might be found. &#8230;<br />
There are official searchers, inquisitors.<br />
I have seen them in the performance of their function: they always arrive extremely tired from their journeys; they speak of a broken stairway which almost killed them; they talk with the librarian of galleries and stairs; sometimes they pick up the nearest volume and leaf through it, looking for infamous words.</p>
<p>Obviously, no one expects to discover anything.</p>
<p>&#8211;Jorge Luis Borges, &#8220;The Library of Babel&#8221; (1)</em></p>
<p>    Information technology has become an indespensible element in communication, play, and work. For example, a recent study shows that a typical office worker relies more on e-mail communication than face-to-face contact to share knowledge.(2) Almost every computer user relies upon Internet search engines to gather information, seek entertainment, and find pleasure. Search engines are deeply embedded into daily activity-they are the primary way people in the 21st century seek information …&#8221;we depend upon them so utterly.&#8221; (3)</p>
<p>    Searching the internet, however, is regularly confusing and chaotic. Like Borges&#8217; inquisitors mentioned in the passage above, searchers are regularly besieged with lists of thousands of results, and no systematic keyword system has yet developed to standardize the language of the search.(4) Searching can be frustrating, and the material discovered is often inaccurate. Searchers themselves offer to the mix complicated requests, misspellings, and odd X-rated content descriptions; the kinds of things people search for might seem disturbing, petty, or peculiar.</p>
<p>    Search engines map, through phrase-like inquiries, our desire to find knowledge. Monitoring such desires allows us to read and live through other people&#8217;s interests.(5) To further explore this very critical aspect of Internet life, I developed [search]. [search] is an internet-based application which explores the human desire for information and knowledge through real-time monitoring of internet search engine inquiries from around the world. This research ties in specifically with my internet-based artistic practice, pushing the performative, live, and user-influenced aspects of pieces such as [remotion] (2002), [collection] (2001) and [rootings] (2001).</p>
<p>    The work conceptually explores everyday life: how do people use technology in their daily lives? What are the commonalities of human desire? How is the desire affected by the internet&#8217;s inherent immediacy? What kinds of language do people bring to search engines? Does the kind of language used by searchers tell us something about how people view the internet and technology? Do people search for material or experiential items? How much time do people spend searching for sex, drugs, or money? Do people spend an equal amount of time searching for friends, god, and spirituality? Are our human values exposed through search engines? What is the data most sought after?</p>
<p>    [search] is programmed using the Lingo programming language. Users click on words in the live search feed as they find words in others&#8217; searches which interest them. These words separate, and conduct their own searches on themselves. Users can drag two words together which interest them to produce associative searches.</p>
<p>At this point, who is the searcher? What is being searched?</p>
<p>Acknowledgements:</p>
<p>-This project was funded by a commission from the University of Colorado @ Boulder.<br />
-Special thanks to Brian Brantner, software engineer on the project. He can be found at <a href="http://www.marcotte.com/">http://www.marcotte.com</a>.<br />
-AskJeeves.com is used for the search engine feed<br />
-EAT: Edinburgh Associative Thesaurus, a psycholinguistic database, is used to search joint searches from dragged &#8220;wordcloud&#8221; items</p>
<p>____________</p>
<p>1 Borges, Jorge Luis. &#8220;The Library of Babel.&#8221; Labyrinths. New York: New Directions, 1964, 55.</p>
<p>2 &#8220;Survey Shows Office Workers Rely More Heavily On E-mail Than Face-to-Face Contact to Share Knowledge; AIIM Attendees Surveyed on Work Practices.&#8221; Business Wire March 7, 2002, 2393.</p>
<p>3 Toto, Christian. &#8220;Web Wise.&#8221; Insight on the News, Dec 10, 2001.17:46, 32-34.</p>
<p>4 Guernsey, Lisa. &#8220;The Search Engine as Cyborg.&#8221; The New York Times. Technology Sect. Jn 29 2000.</p>
<p>5 Garrity, Bronwyn. &#8220;Some Cyberspace of Her Own: Escapes From the Dark Horrible Sucking Trail of the Lost Voice.&#8221; The Nation, March 19, 2001. 272:11, 25. </p>
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		<title>[rootings]</title>
		<link>http://www.maryflanagan.com/rootings</link>
		<comments>http://www.maryflanagan.com/rootings#comments</comments>
		<pubDate>Thu, 30 Apr 2009 06:55:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.maryflanagan.com/dev/?p=48</guid>
		<description><![CDATA[software / computer [rootings] is a collection of experimental games in which player participants explore experiences of time and memory within a set of game/narratives. The individual components in the work are loosely based around different life episodes that have to do with time-passing, skipping, rewinding, time travel, and memory. Elements of quantum mechanics and [...]]]></description>
			<content:encoded><![CDATA[<p>software / computer<br />
<a href="http://turbulence.org/archives/01.html">[rootings]</a> is a collection of experimental games in which player participants explore experiences of time and memory within a set of game/narratives.</p>
<p>The individual components in the work are loosely based around different life episodes that have to do with time-passing, skipping, rewinding, time travel, and memory.</p>
<p>Elements of quantum mechanics and string theory open the door to scientific inquiry about time in the 21st Century, inquiries which can begin with our daily domestic, personal experiences. We can think about remembering an episode in one&#8217;s life within the context of scientific theories of time, for example, as more like a simultaneous event, parallel world, or constant, not simply a memory or a past happening. This project uses scientific background in perception of time and the physics of time in string theory to tease out ideas about time in narrative, mental order/disorder, and interactivity.</p>
<p>In [rootings], we encounter time in unusual ways; each string or episode itself is a recurring or cyclical event which takes the form of an abstract yet interactive &#8220;arcade style&#8221; game. Here, I am using game systems as materials and methods by which to explore these boundary zones, involving both intellectual hypotheses and the commonplace as locations and manifestations of socio-technological phenomenon-both the conditions of time and memory are extremely difficult to study and are heavily subjective.</p>
<p>The main interface of [rootings] is based on a reverberating circuit diagram. The brain, an organ composed of over 50 billion nerve cells, is connected by axons and dendrite conduits. Any type of activity in the brain (hearing a sound, problem solving, reading) sets off neural circuits throughout the nerve cells. While every experience creates new pathways, some of the circuits created repeat over and over, marking out a fixed location and becoming part of memory. These reverberating circuits start with input which produces a signal, which in turn becomes encoded within a neuroloop, producing a short-term memory function. A reverberating circuit, for example, creates physiological memory.</p>
<p>[rootings] encourages players to begin digging around in these circuits, using the physiological actions of clicking, tracing, and the repetitive process of game play to reinscribe memories from maker to player.</p>
<p>The heart of this research project is based around recent readings in physics, neurology, and most notably, string theory, which support the idea of tangible simultaneities, much like real, visceral memories or deja vous. The work deals directly about time and memory through rich imagery and sound and through the perspective of a woman maker and through the use of stories and relationships in personal, everyday, almost mundane occurances to show that such slips of time are equally everyday happenings.</p>
<p>[rootings], like other web art projects, is not &#8220;created&#8221; unless users are interacting with it. The work becomes a blend between research, process, and performance. Like Andre Breton and other critic/makers, I celebrate lapses in time, perhaps because in the very act of making creative work one loses oneself to time utterly. </p>
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		<title>[meme.garden]</title>
		<link>http://www.maryflanagan.com/memegarden</link>
		<comments>http://www.maryflanagan.com/memegarden#comments</comments>
		<pubDate>Thu, 30 Apr 2009 06:49:06 +0000</pubDate>
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				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.maryflanagan.com/dev/?p=36</guid>
		<description><![CDATA[software / network [meme.garden] (2006) is collaboratively created software which allows participants to search words, find clouds of associated words, and &#8220;plant&#8221; their word searches to create &#8220;forests&#8221; which may or may not have relationships with other participants in the system. Participants&#8217; plants grow through time and reflect network changes through time about their interests. [...]]]></description>
			<content:encoded><![CDATA[<p>software / network</p>
<p>[meme.garden] (2006) is collaboratively created software which allows participants to search words, find clouds of associated words, and &#8220;plant&#8221; their word searches to create &#8220;forests&#8221; which may or may not have relationships with other participants in the system. Participants&#8217; plants grow through time and reflect network changes through time about their interests. The [meme.garden] software was commissioned by Turbulence.org and created by Mary Flanagan, Daniel Howe, Chris Egert, Junming Mei, &#038; Kay Chang.<br />
<a href="http://transition.turbulence.org:8180/memegarden/">[meme.garden]</a></p>
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		<title>[unnatural elements : avatar portraits]</title>
		<link>http://www.maryflanagan.com/avatar-portraits</link>
		<comments>http://www.maryflanagan.com/avatar-portraits#comments</comments>
		<pubDate>Thu, 30 Apr 2009 06:37:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[8]]></category>
		<category><![CDATA[9]]></category>

		<guid isPermaLink="false">http://www.maryflanagan.com/dev/?p=11</guid>
		<description><![CDATA[created by Mary Flanagan, Wu Fu Che, + Ho Chien Chang Cyberspace is a socially mediated construction, made clear through the use of avatars, or personal representations in virtual worlds. By putting ourselves into digital worlds, we lose the self and become one with virtual spaces&#8217; new elements. It seems that an aspect of identity [...]]]></description>
			<content:encoded><![CDATA[<p>created by  Mary Flanagan, Wu Fu Che, + Ho Chien Chang</p>
<p>Cyberspace is a socially mediated construction, made clear through the use of avatars, or personal representations in virtual worlds. By putting ourselves into digital worlds, we lose the self and become one with virtual spaces&#8217; new elements. It seems that an aspect of identity is released as an electronic element. By putting ourselves into digitally constructed realities, we call into question the nature of the self in a digital culture and the ways the new selves are created. What are the elements which construct that reality? What is our relationship with the virtual personae and figures we create in online space? What is our relationship to our own data, our bodies sampled with the latest digital technology?</p>
<p>But what is, in fact, natural? Digital culture&#8217;s dominance, and ultimately, construction of landscapes and bodies has been a way to create new cosmologies, new elements. The creation and discovery of elements  is a fundamentally human endeavor, as are the creations of new systems of representation, identities, and experiences in VR. We work to abstract and distort reality in order to apprehend it. Like language, we name, categorize, and quantify our surroundings.</p>
<p>[unnatural elements] presents images of researchers/artists from Taiwan and the USA which demonstrate that the conversion from the image of the physical body to the image of the virtual is not the typical smooth computational process Hollywood would have us believe.</p>
<p>The images featured in [unnatural elements] show the effects of the creation of a digital nature and digital elements. Most researchers working in 3D technologies strive for &#8220;perfection.&#8221; However, our team was interested in sampling one real and watching the translation between earthbound identities and virtual ones. What would human data create in cyberspace? The images were created by using 3D head scans of the artists from composited images produced by a video camera and stitching them together with custom software. Interestingly, the process generated &#8220;natural&#8221; eruptions inherent to the heads, and each scan seemed to take on forms reminiscent of &#8220;natural&#8221; eruptions we see in earth, fire, water and wind.</p>
<p>Here, our new bodies erupt with artifacts and take on unexpected resemblances to earthbound natural elements. The &#8220;random&#8221; patterns we see in rocks, water, and other natural elements are not random at all but naturally occurring algorithms. Thus the computer, in creating artifacts, is effectively doing nature&#8217;s work. In a sense the computer is much more &#8220;real&#8221; (disturbingly so) than WE are &#8211; when it creates artifacts it is acting on &#8220;natural&#8221; algorithms.</p>
<p>Offering us a way to critically examine the body in cyberspace and our conventions and ideals of interactive avatars and the drive for 3D art &#8220;realism,&#8221; these pieces work to provoke a dialogue about the real and &#8220;natural&#8221; our media is trying so desperately to produce in digital space.</p>
<p>This collaboration was made possible by funding from the U.S. Fulbright Scholar Program and the Foundation for Scholarly Exchange, 2001, and took place in Dr. Ming Ouyoung&#8217;s CML, NTU, Taiwan.</p>
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		<title>[arborescence]</title>
		<link>http://www.maryflanagan.com/arborescence</link>
		<comments>http://www.maryflanagan.com/arborescence#comments</comments>
		<pubDate>Thu, 30 Apr 2009 06:25:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.maryflanagan.com/dev/?p=6</guid>
		<description><![CDATA[software / paper / models / computer [arborescence] is an interactive installation using the gradual growth patterns of forests and trees as a metaphorical structure to map time, space and language. Making physical the routine internet actions of searching, tagging and streaming RSS feeds [arborescence] creates a contextual time-scape in which interests grow and change [...]]]></description>
			<content:encoded><![CDATA[<p>software / paper / models / computer</p>
<p><strong>[arborescence]</strong> is an interactive installation using the gradual growth patterns of forests and trees as a metaphorical structure to map time, space and language. Making physical the routine internet actions of searching, tagging and streaming RSS feeds [arborescence] creates a contextual time-scape in which interests grow and change over time.</p>
<p>Participants enter search terms and the software forms virtual trees on a large screen based on these terms. The type of tree or leaf varies by the word or theme entered and participants are encouraged to explore the myriad of shapes and sizes available. Participants can find clouds of associated words and “plant” their word searches to create forests which may or may not have relationships with others in the system. These trees and forests &#8220;grow&#8221; over time to reflect network changes about their interests. </p>
<p>The <a href="http://transition.turbulence.org:8180/memegarden/">[meme.garden]</a> software included in the exhibition was commissioned by Turbulence.org and created collaboratively by Mary Flanagan, Daniel Howe, Chris Egert, Junming Mei &#038; Kay Chang.</p>
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